| Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Teri Cox
Center for Advanced Studies Gallente Federation
0
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Posted - 2012.12.22 18:45:00 -
[1] - Quote
I have postet your idea with the canflipping flag into the german idea discussion forum |

Teri Cox
Center for Advanced Studies Gallente Federation
3
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Posted - 2013.01.19 10:45:00 -
[2] - Quote
+« think the seamless map was the old apocrypha starfield. However, i find that starfield looked more realistic. Back then, the nebulaes were more brighter. With Dominion (or what expansion it ever was) the starfield changed and was then much darker. A few parties of the old nebulaes werent anymore visible. (see pictures) |

Teri Cox
Center for Advanced Studies Gallente Federation
4
|
Posted - 2013.02.06 08:34:00 -
[3] - Quote
Gustav Mannfred wrote:Commando 351 wrote:I honestly do miss the old turret system, let alone the old sounds. The new laser sounds like a small frigate weapon rather than a ******* huge gun.... Quad 3500's looked badass, let alone the old artillery models. I agree some of the old turret models need to come back (rails, artillery, autocannons especially) but some of the new turret models look better. The XL energy turrets, nice! The L artillery (not 1400's)... meh... they don't really look like they're actually a big gun.
Well some work + some old turrets + THE OLD SOUNDS or better improved sounds = happy eve base. problem? Yes it takes work... but the reward is better than having people complain about it I agree, the new turret sounds are stupid. The new lasersounds sounds all like the same, no difference between small and capital. That couldn't take a lot of work. The autocannonsounds are just the old with some extrasounds over the old sounds - sounds very bad. Another problem onthe turretsound is, they arent hitting to theyr effects anymore. Some sounds are shorter then theyr effects. For example the mega pulse laser.
Laser sounds arent nice, Please bring back old turret sounds |

Teri Cox
Center for Advanced Studies Gallente Federation
4
|
Posted - 2013.03.10 07:06:00 -
[4] - Quote
really want to see it in game
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Teri Cox
Center for Advanced Studies Gallente Federation
4
|
Posted - 2013.04.25 12:34:00 -
[5] - Quote
and im still want to see theold nebulaes and turrets |

Teri Cox
Center for Advanced Studies Gallente Federation
5
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Posted - 2013.07.21 08:50:00 -
[6] - Quote
i still want to see, how the old turrets looks on the tier 3 battlecruisers and tier 2 destroyers |

Teri Cox
Center for Advanced Studies Gallente Federation
6
|
Posted - 2013.08.11 08:18:00 -
[7] - Quote
Gustav Mannfred wrote:New Idea:
I found a solution for the clientsize problem and maybe the cost for updating two versions of software:
Back in 2008, we had two clients, a classic and premium. The classic client had the old 2003 graphic (V1 textures) while the premium had the new v2 textures.
- Make again two clienttypes instead of settings in general setings
In the classic client, you will have V3 textures (not for hangars), the rest (all turrets, missiles, nebulaes and other effects, that werent added after Dominion, will looks like in Aprocrypa 1.5. (Starfield of 2009 with algined stargates and near systems on starfield.
Making again two types may solve the following issues:
- testing evry new stuff will go faster (works it when option x is enabled, but option y and z is disabled?) - they only need it to test on both types. - less clientsize (instead of up to 25 gb 18 for premium (actual) and 7 for classic) - no performance loss due of increased clientsize - might the cost for updating multiple software
I think, that should be possibile. It was possibile 5 years ago, then should it be again possibile today. |

Teri Cox
Center for Advanced Studies Gallente Federation
12
|
Posted - 2014.02.15 12:50:00 -
[8] - Quote
Phaade wrote:The old turret sound effects were SO much better...
Lasers sound pathetic now, and projectiles just sound dumb.
yay, also the old missile sounds were better, all old effects are now used for explosive missiles, and all other just have one single sound efect |

Teri Cox
Center for Advanced Studies Gallente Federation
16
|
Posted - 2014.07.11 14:10:00 -
[9] - Quote
For th nebulaes, we just need an option to activate the qube. The old nebulaes had a sphere structure and the new ones have a qube structure and are inside of the sphere with the old nebulaes. When you remove that cube with the new nebulaes, we have again the old nebulaes.
Here is the reason, why some peole think, that the old nebulaes are bad:
They were too dark after the dominion release and some structures were almost invisible. Back in 2003, the nebulaes were brighter and all structures were visible. If CCP brings it back, than they will prefer the 2003 variants of the nebulaes. I also think, that the old ones were created with procedural content generation. Thats why they look so similar.
Currently, there is a open world space game in development(limit theory) wich contains also procedural nebulaes. And they look similar to the old nebulaes of eve.
However, I dont understand, why CCP replaced these shinys with pictures from hubble etc... |
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